Download Redshift 2.5 Foating License Full (with crack)
FEATURES:
The user can export groups of objects and lights to Redshift Proxy files which can be easily referenced by other scenes. Proxies allow for powerful shader, matte and visibility flag overrides as often required in production.
Redshift supports multi-step transformation blur and 2-step deformation blur.
Redshift support OpenVDB rendering in all 3d apps and native volume rendering in Houdini. Redshift lights can cast volumetric lighting around them.
Thin hair can produce noisy renders. Redshift supports 'MPW' rendering which smooths out the look of thin and hard-to-sample hairs.
Redshift's tessellation supports edge and vertex creasing with separate UV smoothing control.
Objects have advanced matte features and tracing options such as self-shadowing and primary/secondary ray visibility.
Redshift allows for any type of AOV data to be baked out from individual objects.
Users can export their scene and render it independently of their 3d app using the redshiftCmdLine tool.
A C++ SDK is available for studios that require deeper integration of Redshift with their pipelines. Please contact us for more info.
Flexible, production-ready shader, compatible with PBR workflows of Allegorithmic Substance and Unreal Engine.
Control how materials behave for certain ray types. Useful for customizing GI or double-sided polygon shading.
Multi-lobe anisotropic specular using the physically-based Marschener BRDF.
Virtually unlimited number and size of textures regardless of VRAM. Built-in efficient UDIM/UVTile tiling support.
Shaders can access per-vertex (weight maps, multiple UVs, etc) or per-object attributes for maximum flexibility.
Redshift supports many dcc shading nodes for math, color ramps, color remaps and conversion, gamma and many others.
Use any mesh in the scene as a light source, with the same features and sampling efficiency as regular area lights.
Material shading components (albedo, diffuse, reflections etc), depth, motion vectors, puzzle-matte and many more.
AND MUCH MORE!
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